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作者简介:
Robert C. Martin是Object Mentor公司总裁,面向对象设计、模式、UML、敏捷方法学和极限编程领域内的资深顾问。他不仅是Jolt获奖图书《敏捷软件开发:原则、模式与实践》(中文版) 、(《敏捷软件开发》(英文影印版))的作者,还是畅销书Designing Object-Oriented C++ Applications Using the Booch Method的作者。Martin是Pattern Languages of Program Design 3和More C++ Gems的主编,并与James Newkirk合著了XP in Practice。他是国际程序员大会上著名的发言人,并在C++ Report杂志担任过4年的编辑。
内容简介:
本书是世界一流面向对象大师Robert C. Martin的最新著作。作者以独特的视角,着重为Java程序员描述了UML的利与弊,指导他们何时应该使用UML,以及如何使用UML。
通过本书的阅读,Java程序员将能更加恰如其分地使用UML,进一步提高开发效率。
英文原书前言
  It was 1991 when I got my first copy of Booch's classic Object Oriented Design with Applications (first edition). I had learned several OO languages by then, including C++ and Smalltalk. I was absolutely thrilled by the concept of Booch's notation. Those clouds! Those relationships! The message passing diagrams! As a software designer it was just what I needed!
  I also needed a tool to draw the diagrams. So I started writing a CASE tool in Think-C for the Macintosh. I remember spending a lot of time getting the cloud icon to look just right. Though I never finished that CASE tool, one artifact of it remains. The cloud icon I created has followed me from computer to computer, from Macintosh to Windows, and has been the source of all the cloud icons I have ever drawn in any book or article.
  I remember the incredible day that my office partner, Billy Vogel, was talking on the phone to a head-hunter. He looked over at me and said: "Uncle Bob, I think you should take this call." The recruiter was looking for consultants to work at Rational, with Grady Booch, on a CASE tool to draw Booch Diagrams! How could such luck drop right into my lap?
  A dozen years have passed. I still have my original copy of Booch's book. It's a bit frayed and dog-eared, but the book still has the power to evoke echoes of the same old thrills.
  Today, of course, we use UML -- the one-third offspring of Booch's notation. UML is a powerful and comprehensive notation, far grander in its sweep and scope than Booch's was. Whereas Booch's notation was good for drawing pictures of software, UML is apparently good for creating models of just about anything you can imagine -- or so say some of its pundits. As grand and all-encompassing as UML may be, I find that a reasonable subset is all I need for drawing pictures of software. The same kind of pictures I used to create with Booch's notation.This book is about that subset, and about those pictures. This book takes the vast richness of UML 2.0 and boils it down to the essence that every programmer needs in order to draw pictures of his, or her, software designs. This book reduces the panoply of UML widgets, icons, diagrams, relationships, and arrowheads, into a simple suite of tools that Java programmers can use to record their design decisions.
Make no mistake about it. This book will not teach you everything about UML. But if you are a Java programmer, it will teach you what you need to know.
英文原书封底
  UML for Java Programmers
  Robert C. Martin
  All the UML Java developers need to know
  You don't use UML in a vacuum: you use it to build software with a specific programming language. If that language is Java, you need UML for Java Programmers. In this book, one of the world's leading object design experts becomes your personal coach on UML 1&2 techniques and best practices for the Java environment.
  Robert C. Martin illuminates every UML 1&2 feature and concept directly relevant to writing better Java software--and ignores features irrelevant to Java developers. He explains what problems UML can and can't solve, how Java and UML map to each other, and exactly how and when to apply those mappings.
  · Pragmatic coverage of UML as a working tool for Java developers
  · Shows Java code alongside corresponding UML diagrams
  · Covers every UML diagram relevant to Java programmers, including class, object, sequence, collaboration, and state diagrams
  · Introduces dX, a lightweight, powerfully productive RUP & XP-derived process for successful software modeling
  · Includes a detailed, start-to-finish case study: remote service client, server, sockets, and tests
英文原书目录
1. Overview of UML for Java? Programmers.
2. Working with Diagrams.
3. Class Diagrams.
4. Sequence Diagrams.
5. Use Cases.
6. Principles of OOD.
7. The Practices: dX.
8. Packages.
9. Object Diagrams.
10. State Diagrams.
11. Heuristics and Coffee.
12. SMC Remote Service: Case Study. index.

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